Monday, December 7, 2015

Gaming for Girls: Female (Mis)representation in Video Games



When people think of a typical 'gamer' most people imagine a teenage white boy sitting in their basement with a headset telling their mother to get out of their space. Yet according to recent surveys women make up roughly half of PC gamers and even a majority in the mobile gaming industry. Despite this, female representation in video games is lackluster both in quantity and quality. Most female characters fit into a few select tropes that often objectify, sexualize and dehumanize women.

Classic games like Mario and Zelda use a damseling trope that reduces female characters, Peach and Zelda, into a trapped and helpless damsel in need of rescuing. This trope essentially turns the female character into a plot device to keep the protagonist, who is usually male, going. She has no agency of her own, no skill set to increase her chances of survival and in some cases of damseling, like in Castle Crashers, it isn't even important who the damsel is.

Image result for rebecca chambers nurseIn other games, more blatantly problematic tropes are used, such as "women as background decoration" and "women as reward" tropes. The first of which is basically what it sounds like, the women are functioning as a visually appealing prop piece to entertain and sexually arouse the assumed straight male gamer. This trope manifests both inside and out of the game itself, being seen in advertising through commercials, on the game box or in online trailers and previews. Then inside the game itself, games like Grand Theft Auto, Watchdogs, the Witcher, God of War and countless others, women are used to decorate various scenes with images of their almost, presumed or actual naked bodies for no purpose other than eye candy. As for the "women as reward" trope, this references a trend for games and gaming companies to use women, or more accurately, women's bodies as a reward system for players' in game achievements, monetary purchases or simply for completing the main storyline. A classic example is from the Metroid series where at the end of the game it is revealed that the main character, dressed in a full armor body suit, is actually a woman, Samus. But if you complete the game at faster times or using certain cheat codes, you can play as Samus in increasingly fewer articles of clothing depending on your skill as a player. This trope also manifests in other games in purchasable DLCs (downloadable content) in the form of costume packs where original characters' clothing is replaced with something else, often silly or costumey, but for female characters, such as Rebecca Chambers from the Resident Evil series who's original clothing can be replaced with a 'sexy nurse' outfit, these costumes often become a sexualized mockery of their gender.

These tropes represent an industry attempting to maintain an identity of a boys' club, where the players are assumed to be straight males and the characters in the games are either idealized versions of masculinity or a display of stereotypical feminine ideals and while there are definitely games that attempt to break this mold it can be difficult to see them amidst all the 'bad ass bombshells' or 'damsels in distress.'

References

"Tropes vs. Women in Video Games" web series, Anita Sarkeesian feministfrequency.com

"The Male Domain: Exclusion of Women in Video Games," Kayleigh Conner; http://www.digitalamerica.org/the-male-domain-exclusion-of-women-in-video-games-kayleigh-connor/

"Why does sexism persist in the video games industry?" Kim Gittleson; http://www.bbc.com/news/technology-27824701

5 comments:

  1. Ben I love this article. Another similar interest to me is how games are marketed toward men instead of women when in reality there are about an equal number of females gamers as male games. Back in the day Nintendo marketed their game consoles as toys to be sold in the toy aisle. the toy aisle was split between a boys side and girls side so Nintendo chose boys and we haven't recovered to a more gender neutral perception since.
    Here's and interesting article related to this!
    http://www.theguardian.com/commentisfree/2014/sep/18/52-percent-people-playing-games-women-industry-doesnt-know

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  2. Uh, since it’s a sensitive topic, I really, really, really didn’t want to be the one to bring this up, but when it comes to fair, balanced, and well-researched critiques of video games, Anita Sarkeesian is about as credible as Jack Thompson... Although linking to others' writings might sort of defeat the purpose of the "comment" part of this assignment, what the heck. Here’s two excellent multi-part articles that counter her arguments and detail their ultimately harmful effects on both video game culture and discussions of gender. (While Holt’s series of articles is perhaps more structured and concise, I particularly recommend the five-parter by Kerzner, as it deals with her own perspective as a gaming feminist woman and speaks a bit more directly to a sociological view.)
    Kerzner | 1, 2, 3, 4, 5
    Holt | 1, 2, 3

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  3. I appreciate this topic as a female who plays video games, as it's often hard to really talk about this stuff without massive backlash from male gamers who refuse to note that something might be going on (see: gamergate). I think that the lack of decent female representation goes beyond stereotypes to establishing norms within the gaming subculture. Even strong characters like Lara Croft become nothing but sexual objects in advertising and the games themselves over time (the recent games are sort of a change of pace, but google some old Tomb Raider ads and they're pretty absurd). The same goes for a badass like Samus being showcased in her zerosuit-- losing the subversive badassery of long ago. Instances like this perpetuate that no matter how strong, intelligent, or complicated a woman is, her real purpose is just to be hot. Not all games are like this, and lately there have been some good games that show women as more complex (or at least not as eye candy), but the entire gaming environment has become frequently hostile toward women or at last appears to believe that their participation is unimportant. I love statistics that show how many women play games because it demonstrates that women are a part of the market and that ignoring the opportunities to have great female characters is a loss for everyone, including the companies who think they need to market toward what they perceive as an all-male audience.

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  4. This is so true. Also, this is why I love Pokemon so much, it is one of the only games that represents women in a kick-ass, not sexualized way. You can chose which gender you want to be and that gender is the protagonist. This might be a reason why I love Pokemon, I can see someone I identify with being the hero. In recent games, you are able to change your skin color, hair color and even your clothes, which is amazing! I can create someone who looks like me. This may be the reason why GTA 5, Battlefield and other games are not as popular for girls, because we don't get to play as one. Playing GTA 5 was still fun, blowing stuff up and all, but I didn't like playing as a middle aged white male, it definitely took away some fun. On the other hand, I was so joyful to see zelda and peach being playable characters in Super Smash Bros, however, I don't know if it was just me, but it seemed like these characters were weaker. Correct me if I'm wrong though.
    I am hopeful because Nintendo announced a new female hero for the zelda universe.
    Also, I have participated in several Pokemon tournaments ( these are high stakes, if you win, you get thousands of dollars). I was definitely the minority there. A sea of boys were staring at me as if I was some mythical unicorn. They were surprised when I beat them, it was if they expected that I was weaker.
    You have no idea how amazing I felt when I beat this middle aged man, I felt like I was breaking stereotypes. I know a lot of girls are playing video games, we can change the industry! I know we can!

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  5. Anita Saarkesian is not a gamer, nor has an understanding what gaming means to avid gamers, but she does point out something that needs recognition. The sexualization of women in games is definitely an issue, but has had staggering improvements in recent years. The developers of Overwatch removed a sexy pose from one of the more popular characters, "Tracer," because it does not fit her character persona. I don't want to remove sexy characters from video games, because this would disrespect the creativity and lack of realism that video games often strive for. People like sexy things, and they are not supposed to be a representation of men or women in real life. As a straight man, I wish there were more sexy men in video games to go along with the sexy women. I think ultimately the what needs to be done is increase the diversity of character types, reduce the sexualization of some characters, but keep some sexy characters in.

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